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Middle Earth RPG - Under Construction :: In the beginning... :: A brief history... :: Glossary of New People/Places/Things
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The Valar
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 Glossary of New People/Places/Things
« Thread Started on Jul 15, 2006, 3:46pm »
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The Glossary will be updated as needed.

The Changer - A woman with no clue of her past but can remember the last 500 hundred years, she travels around the world changing things for the better. The Changer has no name that she can remember but in her last form she called her Helynia. Helynia has the amazing ability to change anything she touches. She can change the physical form, the actual make-up, and even the minds of those she comes in contact with. Helynia came to Middle Earth following the War of the Ring to heal the land of Mordor. As Jewellyn and Legolas searched for the legendary Seed of Light, Helynia turned the desolate wasteland into a fertile and growing land once more. She also entered the land of Moria and returned the Orcs to their elven state, healing their bodies and minds from the twisting Sauron had put them through. The last thing Helynia did before disappearing was to build the city of Minas Luna. The Seed of Light was planted and Helynia set to work, following the plans drawn for the castle, and created in just a few weeks the entire city. Once she was no longer needed, Helynia changed her own appearance and walked away, never to be heard from again.

Seed of Light - The Valar scattered the Seeds of Light during creation, spreading good and magic through out the lands. A single Seed of Light landed in the open wound of a tree, and soon was entombed in amber. Having never reached the earth to spread itself, the Seed retained all of the magic and goodness with in it. A man found the Seed and discovered its properties. He decided to protect the seed from those who would abuse its power and guarded it 3,000 years. Rumors of the Seed reached Jewellyn and Legolas and they left Middle Earth in search of the seed that could finish healing the land of Mordor. After completing four tasks given to them by the Guardian of the Seed, Jewellyn and Legolas were at last able to return with it. The Seed is planted beneath the castle in Minas Luna and it protects the land. Evil can not enter the new land of Paria until evil has been done there. The people of Paria feel safe in their knowledge and swear to uphold the goodness that the seed has given them to prevent an evil from ever being allowed to return to the land.

Ashwar - A country in the east and homeland of Queen Dara of Rohan. Ashwar is still a male-dominated country though its current king, Jeresh, is slowing bringing about change. Women in Ashwar can not own property, ride a horse, leave their hair loose, and can be made to wear a veil if the head of their family decrees they are not to be seen by anyone other than their relatives. King Jeresh has done much during his reign, including outlawing the practices of multiple wives, harems, slavery, and automatic punishment of shaving a woman's head should anyone other than her family see her hair worn loose. Jeresh attempted to decree Dara as his heir but was unable to do so without provoking the nobles into overthrowing him and placing one of his nine brothers on the throne instead. Ashwar and its neighbor, Taranya, claim to be the origins of man and they are advanced in the areas of medicine, engineering, and written language. The easterners have very little contact with magic of any kind since it had long ago been used up.

Taranya - A eastern country ruled by Queen Seeta, the maternal grandmother of Queen Dara of Rohan. Queen Seeta's eldest child, Kaiha, was the crown princess and due to inherit the throne. Kaiha gave up her chance to rule her own country when she fell in love with King Jeresh in the neighboring kingdom of Ashwar. Life in Ashwar is very different from the freedom she knew in Taranya, even with the changes Jeresh has been able to implement. Tarayna allows women the right to own property, hold money, voice opinion, and manage their own lives without the control of a male. It is said that Taranya is the true seat of where men began and ancient cities have been found that may support this fact. Taranya has the largest library in the known world with information from all over collected and stored carefully within the capitol city.

The Caravan - Able to operate through a trade agreement drawn up by Queen Dara on her father's behalf and King Aragorn in conjunction with the countries of Rohan and Paria, the Caravan makes a continuous circuit from Ashwar to Rohan, then Gondor, and finally Paria before returning to Ashwar. The Caravan has vendors from all over join as well as people who simply wish safe passage to another city. All members of the caravan pay the caravan leader for the right to travel through the countries with them. Paria - Paria was once known as Mordor, the dark and desolate kingdom of Sauron. After Sauron's defeat and the destruction of the Ring, the land of Mordor was given to Jewellyn, sister of Aragorn, and her new husband Legolas, to do with as they saw fit. With the help of The Changer, Helynia, Mordor was transformed into a beautiful land with the capitol city being created and named Minas Luna. The name "Paria" was given to the land after the Seed of Light was planted beneath the castle which purified the land of all evil and would keep it safe from evil as long as no evil happened within it. "Paria" translates into "light" and so it is also called "The Kingdom of Light" by some.

The Untamed Wilds - The world is a vast place, not only consisting of the lands of Middle-Earth. Outside the boundaries of this realm lies even more vast kingdoms and civilizations; however, there are some places which no one dares to go. The Untamed Wilds is a name given to the most horrific, and dangerous places. These lands almost always bear evil in some form, or more often forms. The Wilds are ancient places of mystery and lore, yet since they are not able to be perused no one knows for sure. Many a life has been lost in search for foretold treasures and artifacts hidden in known locations. No one really knows what’s there, but risk their lives all the same. Some of the wilds were formed after Sauron was destroyed and his minions scattered, congregating in the nastiest and darkest places. The evil brooding eventually seeps into cities and towns, causing chaos and discord. Rewards may be given for the ridding of certain troublesome creatures, or for exploring lands completely unknown to the eyes of men. Do not be fooled, the dangers facing those who venture too far are astounding and only those of astute mind and courageous will could ever be able to break the evil and even possibly have a chance of claiming the artifacts.

When posting in the Untamed Wilds Admin will post descriptions of the landscape, and face the character with puzzles and problems. Approved monsters may also come face to face with the character. Only those who post well enough and can come up with the solutions may achieve the final treasure.

Maradhegol - Literally translates into "The Once Elves Now Dead" in the formal Elven tongue. A term applied, by Adaraegol Kiirnodel, to the Elves who were changed back from Orcs by the changer. As the "Forsaken Elves" were set about to rediscover their place in society he saw the oppresion that faced them at the hands of the other Humanoids of Middle Earth. The humans remembered the death caused by the orcs, the Elves remembered their refusal to the Valar and their lack of a "true" Elven soul. Though they wore the outward shell of their former ancestry, no long were they Elves. Just as they must discover who they shall be, they must discover what they truly are and wher they stand in the world.
« Last Edit: Jul 27, 2006, 7:59pm by The Valar »Link to Post - Back to Top  IP: Logged
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